

I finally learned how to use lift gamma shader and clarity - generally manual settings in comparison to R2 Reshade. Days and nights are not too bright or too dark. Proper mixing of lift gamma and levels shaders helped to cheat the image enough. Generally, making a preset bright enough at nights as in daylight was like conciliate satanist with pious grandma. I hope that ICUP321 has nothing against upscaling and reuploading the textures. Of course, I could also add automatic filters to contrast, since it gives interesting results, but then I'd have to make completely different kinds of presets (result textures would be much brighter). In a matter of colors, it doesn't change anything. Altough, now it would be cool to upscale them with ESRGAN AI, which suppose to give better results.īut believe me or not - it's really better even now Mainly textures of ground, but at least it satisfies me.

Textures originally are also in lower quality.Īdditionally, I came up with the conclusion that modded ICUP321 textures are not sharp enough even on FHD display, so I upscaled them by 200% with Lanczos filter in XnView Classic (after comparing with other filters).

Rayman 3 visuals are a bit castrated in comparison to PC version so it requires different Reshade preset. Preset with fakehdr, liftagamma, levels, clarity, SMAA, FXAA. In general, it wasn't easy, but here it is. Rayman 3 Reshade Graphics Mod for GC (Dolphin) NTSC For PC version see here (it's much better):
